; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple=riscv32 -mattr=+v -verify-machineinstrs < %s \
; RUN:   | FileCheck %s --check-prefixes=CHECK,RV32
; RUN: llc -mtriple=riscv64 -mattr=+v -verify-machineinstrs < %s \
; RUN:   | FileCheck %s --check-prefixes=CHECK,RV64

declare <vscale x 8 x i7> @llvm.vp.add.nxv8i7(<vscale x 8 x i7>, <vscale x 8 x i7>, <vscale x 8 x i1>, i32)

define <vscale x 8 x i7> @vadd_vx_nxv8i7(<vscale x 8 x i7> %a, i7 signext %b, <vscale x 8 x i1> %mask, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv8i7:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, m1, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i7> poison, i7 %b, i32 0
  %vb = shufflevector <vscale x 8 x i7> %elt.head, <vscale x 8 x i7> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i7> @llvm.vp.add.nxv8i7(<vscale x 8 x i7> %a, <vscale x 8 x i7> %vb, <vscale x 8 x i1> %mask, i32 %evl)
  ret <vscale x 8 x i7> %v
}

declare <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8>, <vscale x 1 x i8>, <vscale x 1 x i1>, i32)

define <vscale x 1 x i8> @vadd_vv_nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %b, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv1i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf8, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %b, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i8> %v
}

define <vscale x 1 x i8> @vadd_vv_nxv1i8_unmasked(<vscale x 1 x i8> %va, <vscale x 1 x i8> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv1i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf8, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %b, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i8> %v
}

define <vscale x 1 x i8> @vadd_vx_nxv1i8(<vscale x 1 x i8> %va, i8 %b, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv1i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, mf8, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 1 x i8> %elt.head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i8> %v
}

define <vscale x 1 x i8> @vadd_vx_nxv1i8_commute(<vscale x 1 x i8> %va, i8 %b, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv1i8_commute:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, mf8, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 1 x i8> %elt.head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %vb, <vscale x 1 x i8> %va, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i8> %v
}

define <vscale x 1 x i8> @vadd_vx_nxv1i8_unmasked(<vscale x 1 x i8> %va, i8 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv1i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, mf8, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 1 x i8> %elt.head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i8> %v
}

define <vscale x 1 x i8> @vadd_vi_nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv1i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 1 x i8> %elt.head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i8> %v
}

define <vscale x 1 x i8> @vadd_vi_nxv1i8_unmasked(<vscale x 1 x i8> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv1i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 1 x i8> %elt.head, <vscale x 1 x i8> poison, <vscale x 1 x i32> zeroinitializer
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i8> @llvm.vp.add.nxv1i8(<vscale x 1 x i8> %va, <vscale x 1 x i8> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i8> %v
}

declare <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8>, <vscale x 2 x i8>, <vscale x 2 x i1>, i32)

define <vscale x 2 x i8> @vadd_vv_nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %b, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv2i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %b, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i8> %v
}

define <vscale x 2 x i8> @vadd_vv_nxv2i8_unmasked(<vscale x 2 x i8> %va, <vscale x 2 x i8> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv2i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %b, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i8> %v
}

define <vscale x 2 x i8> @vadd_vx_nxv2i8(<vscale x 2 x i8> %va, i8 %b, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv2i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, mf4, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 2 x i8> %elt.head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i8> %v
}

define <vscale x 2 x i8> @vadd_vx_nxv2i8_unmasked(<vscale x 2 x i8> %va, i8 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv2i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, mf4, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 2 x i8> %elt.head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i8> %v
}

define <vscale x 2 x i8> @vadd_vi_nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv2i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 2 x i8> %elt.head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i8> %v
}

define <vscale x 2 x i8> @vadd_vi_nxv2i8_unmasked(<vscale x 2 x i8> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv2i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 2 x i8> %elt.head, <vscale x 2 x i8> poison, <vscale x 2 x i32> zeroinitializer
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i8> @llvm.vp.add.nxv2i8(<vscale x 2 x i8> %va, <vscale x 2 x i8> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i8> %v
}

declare <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8>, <vscale x 3 x i8>, <vscale x 3 x i1>, i32)

define <vscale x 3 x i8> @vadd_vv_nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %b, <vscale x 3 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv3i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %b, <vscale x 3 x i1> %m, i32 %evl)
  ret <vscale x 3 x i8> %v
}

define <vscale x 3 x i8> @vadd_vv_nxv3i8_unmasked(<vscale x 3 x i8> %va, <vscale x 3 x i8> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv3i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 3 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 3 x i1> %head, <vscale x 3 x i1> poison, <vscale x 3 x i32> zeroinitializer
  %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %b, <vscale x 3 x i1> %m, i32 %evl)
  ret <vscale x 3 x i8> %v
}

define <vscale x 3 x i8> @vadd_vx_nxv3i8(<vscale x 3 x i8> %va, i8 %b, <vscale x 3 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv3i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 3 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 3 x i8> %elt.head, <vscale x 3 x i8> poison, <vscale x 3 x i32> zeroinitializer
  %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %vb, <vscale x 3 x i1> %m, i32 %evl)
  ret <vscale x 3 x i8> %v
}

define <vscale x 3 x i8> @vadd_vx_nxv3i8_unmasked(<vscale x 3 x i8> %va, i8 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv3i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 3 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 3 x i8> %elt.head, <vscale x 3 x i8> poison, <vscale x 3 x i32> zeroinitializer
  %head = insertelement <vscale x 3 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 3 x i1> %head, <vscale x 3 x i1> poison, <vscale x 3 x i32> zeroinitializer
  %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %vb, <vscale x 3 x i1> %m, i32 %evl)
  ret <vscale x 3 x i8> %v
}

define <vscale x 3 x i8> @vadd_vi_nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv3i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 3 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 3 x i8> %elt.head, <vscale x 3 x i8> poison, <vscale x 3 x i32> zeroinitializer
  %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %vb, <vscale x 3 x i1> %m, i32 %evl)
  ret <vscale x 3 x i8> %v
}

define <vscale x 3 x i8> @vadd_vi_nxv3i8_unmasked(<vscale x 3 x i8> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv3i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 3 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 3 x i8> %elt.head, <vscale x 3 x i8> poison, <vscale x 3 x i32> zeroinitializer
  %head = insertelement <vscale x 3 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 3 x i1> %head, <vscale x 3 x i1> poison, <vscale x 3 x i32> zeroinitializer
  %v = call <vscale x 3 x i8> @llvm.vp.add.nxv3i8(<vscale x 3 x i8> %va, <vscale x 3 x i8> %vb, <vscale x 3 x i1> %m, i32 %evl)
  ret <vscale x 3 x i8> %v
}

declare <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8>, <vscale x 4 x i8>, <vscale x 4 x i1>, i32)

define <vscale x 4 x i8> @vadd_vv_nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %b, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv4i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %b, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i8> %v
}

define <vscale x 4 x i8> @vadd_vv_nxv4i8_unmasked(<vscale x 4 x i8> %va, <vscale x 4 x i8> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv4i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %b, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i8> %v
}

define <vscale x 4 x i8> @vadd_vx_nxv4i8(<vscale x 4 x i8> %va, i8 %b, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv4i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 4 x i8> %elt.head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i8> %v
}

define <vscale x 4 x i8> @vadd_vx_nxv4i8_unmasked(<vscale x 4 x i8> %va, i8 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv4i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 4 x i8> %elt.head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i8> %v
}

define <vscale x 4 x i8> @vadd_vi_nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv4i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 4 x i8> %elt.head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i8> %v
}

define <vscale x 4 x i8> @vadd_vi_nxv4i8_unmasked(<vscale x 4 x i8> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv4i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, mf2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 4 x i8> %elt.head, <vscale x 4 x i8> poison, <vscale x 4 x i32> zeroinitializer
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i8> @llvm.vp.add.nxv4i8(<vscale x 4 x i8> %va, <vscale x 4 x i8> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i8> %v
}

declare <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8>, <vscale x 8 x i8>, <vscale x 8 x i1>, i32)

define <vscale x 8 x i8> @vadd_vv_nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %b, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv8i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m1, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %b, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i8> %v
}

define <vscale x 8 x i8> @vadd_vv_nxv8i8_unmasked(<vscale x 8 x i8> %va, <vscale x 8 x i8> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv8i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m1, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %b, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i8> %v
}

define <vscale x 8 x i8> @vadd_vx_nxv8i8(<vscale x 8 x i8> %va, i8 %b, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv8i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, m1, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 8 x i8> %elt.head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i8> %v
}

define <vscale x 8 x i8> @vadd_vx_nxv8i8_unmasked(<vscale x 8 x i8> %va, i8 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv8i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, m1, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 8 x i8> %elt.head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i8> %v
}

define <vscale x 8 x i8> @vadd_vi_nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv8i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m1, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 8 x i8> %elt.head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i8> %v
}

define <vscale x 8 x i8> @vadd_vi_nxv8i8_unmasked(<vscale x 8 x i8> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv8i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m1, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 8 x i8> %elt.head, <vscale x 8 x i8> poison, <vscale x 8 x i32> zeroinitializer
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i8> @llvm.vp.add.nxv8i8(<vscale x 8 x i8> %va, <vscale x 8 x i8> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i8> %v
}

declare <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8>, <vscale x 16 x i8>, <vscale x 16 x i1>, i32)

define <vscale x 16 x i8> @vadd_vv_nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %b, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv16i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v10, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %b, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i8> %v
}

define <vscale x 16 x i8> @vadd_vv_nxv16i8_unmasked(<vscale x 16 x i8> %va, <vscale x 16 x i8> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv16i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %b, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i8> %v
}

define <vscale x 16 x i8> @vadd_vx_nxv16i8(<vscale x 16 x i8> %va, i8 %b, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv16i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, m2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 16 x i8> %elt.head, <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i8> %v
}

define <vscale x 16 x i8> @vadd_vx_nxv16i8_unmasked(<vscale x 16 x i8> %va, i8 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv16i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, m2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 16 x i8> %elt.head, <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
  %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i8> %v
}

define <vscale x 16 x i8> @vadd_vi_nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv16i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 16 x i8> %elt.head, <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i8> %v
}

define <vscale x 16 x i8> @vadd_vi_nxv16i8_unmasked(<vscale x 16 x i8> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv16i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 16 x i8> %elt.head, <vscale x 16 x i8> poison, <vscale x 16 x i32> zeroinitializer
  %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i8> @llvm.vp.add.nxv16i8(<vscale x 16 x i8> %va, <vscale x 16 x i8> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i8> %v
}

declare <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8>, <vscale x 32 x i8>, <vscale x 32 x i1>, i32)

define <vscale x 32 x i8> @vadd_vv_nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %b, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv32i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v12, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %b, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i8> %v
}

define <vscale x 32 x i8> @vadd_vv_nxv32i8_unmasked(<vscale x 32 x i8> %va, <vscale x 32 x i8> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv32i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v12
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %b, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i8> %v
}

define <vscale x 32 x i8> @vadd_vx_nxv32i8(<vscale x 32 x i8> %va, i8 %b, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv32i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, m4, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 32 x i8> %elt.head, <vscale x 32 x i8> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %vb, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i8> %v
}

define <vscale x 32 x i8> @vadd_vx_nxv32i8_unmasked(<vscale x 32 x i8> %va, i8 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv32i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, m4, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 32 x i8> %elt.head, <vscale x 32 x i8> poison, <vscale x 32 x i32> zeroinitializer
  %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %vb, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i8> %v
}

define <vscale x 32 x i8> @vadd_vi_nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv32i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 32 x i8> %elt.head, <vscale x 32 x i8> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %vb, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i8> %v
}

define <vscale x 32 x i8> @vadd_vi_nxv32i8_unmasked(<vscale x 32 x i8> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv32i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 32 x i8> %elt.head, <vscale x 32 x i8> poison, <vscale x 32 x i32> zeroinitializer
  %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i8> @llvm.vp.add.nxv32i8(<vscale x 32 x i8> %va, <vscale x 32 x i8> %vb, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i8> %v
}

declare <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8>, <vscale x 64 x i8>, <vscale x 64 x i1>, i32)

define <vscale x 64 x i8> @vadd_vv_nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %b, <vscale x 64 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv64i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m8, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v16, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %b, <vscale x 64 x i1> %m, i32 %evl)
  ret <vscale x 64 x i8> %v
}

define <vscale x 64 x i8> @vadd_vv_nxv64i8_unmasked(<vscale x 64 x i8> %va, <vscale x 64 x i8> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv64i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m8, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v16
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 64 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 64 x i1> %head, <vscale x 64 x i1> poison, <vscale x 64 x i32> zeroinitializer
  %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %b, <vscale x 64 x i1> %m, i32 %evl)
  ret <vscale x 64 x i8> %v
}

define <vscale x 64 x i8> @vadd_vx_nxv64i8(<vscale x 64 x i8> %va, i8 %b, <vscale x 64 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv64i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, m8, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 64 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 64 x i8> %elt.head, <vscale x 64 x i8> poison, <vscale x 64 x i32> zeroinitializer
  %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %vb, <vscale x 64 x i1> %m, i32 %evl)
  ret <vscale x 64 x i8> %v
}

define <vscale x 64 x i8> @vadd_vx_nxv64i8_unmasked(<vscale x 64 x i8> %va, i8 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv64i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e8, m8, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 64 x i8> poison, i8 %b, i32 0
  %vb = shufflevector <vscale x 64 x i8> %elt.head, <vscale x 64 x i8> poison, <vscale x 64 x i32> zeroinitializer
  %head = insertelement <vscale x 64 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 64 x i1> %head, <vscale x 64 x i1> poison, <vscale x 64 x i32> zeroinitializer
  %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %vb, <vscale x 64 x i1> %m, i32 %evl)
  ret <vscale x 64 x i8> %v
}

define <vscale x 64 x i8> @vadd_vi_nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv64i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 64 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 64 x i8> %elt.head, <vscale x 64 x i8> poison, <vscale x 64 x i32> zeroinitializer
  %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %vb, <vscale x 64 x i1> %m, i32 %evl)
  ret <vscale x 64 x i8> %v
}

define <vscale x 64 x i8> @vadd_vi_nxv64i8_unmasked(<vscale x 64 x i8> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv64i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e8, m8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 64 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 64 x i8> %elt.head, <vscale x 64 x i8> poison, <vscale x 64 x i32> zeroinitializer
  %head = insertelement <vscale x 64 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 64 x i1> %head, <vscale x 64 x i1> poison, <vscale x 64 x i32> zeroinitializer
  %v = call <vscale x 64 x i8> @llvm.vp.add.nxv64i8(<vscale x 64 x i8> %va, <vscale x 64 x i8> %vb, <vscale x 64 x i1> %m, i32 %evl)
  ret <vscale x 64 x i8> %v
}

; Test that split-legalization works when the mask itself needs splitting.

declare <vscale x 128 x i8> @llvm.vp.add.nxv128i8(<vscale x 128 x i8>, <vscale x 128 x i8>, <vscale x 128 x i1>, i32)

define <vscale x 128 x i8> @vadd_vi_nxv128i8(<vscale x 128 x i8> %va, <vscale x 128 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv128i8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmv1r.v v24, v0
; CHECK-NEXT:    vsetvli a2, zero, e8, m8, ta, ma
; CHECK-NEXT:    vlm.v v0, (a0)
; CHECK-NEXT:    csrr a0, vlenb
; CHECK-NEXT:    slli a0, a0, 3
; CHECK-NEXT:    sub a2, a1, a0
; CHECK-NEXT:    sltu a3, a1, a2
; CHECK-NEXT:    addi a3, a3, -1
; CHECK-NEXT:    and a2, a3, a2
; CHECK-NEXT:    vsetvli zero, a2, e8, m8, ta, ma
; CHECK-NEXT:    vadd.vi v16, v16, -1, v0.t
; CHECK-NEXT:    bltu a1, a0, .LBB50_2
; CHECK-NEXT:  # %bb.1:
; CHECK-NEXT:    mv a1, a0
; CHECK-NEXT:  .LBB50_2:
; CHECK-NEXT:    vsetvli zero, a1, e8, m8, ta, ma
; CHECK-NEXT:    vmv1r.v v0, v24
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 128 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 128 x i8> %elt.head, <vscale x 128 x i8> poison, <vscale x 128 x i32> zeroinitializer
  %v = call <vscale x 128 x i8> @llvm.vp.add.nxv128i8(<vscale x 128 x i8> %va, <vscale x 128 x i8> %vb, <vscale x 128 x i1> %m, i32 %evl)
  ret <vscale x 128 x i8> %v
}

define <vscale x 128 x i8> @vadd_vi_nxv128i8_unmasked(<vscale x 128 x i8> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv128i8_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    csrr a1, vlenb
; CHECK-NEXT:    slli a1, a1, 3
; CHECK-NEXT:    sub a2, a0, a1
; CHECK-NEXT:    sltu a3, a0, a2
; CHECK-NEXT:    addi a3, a3, -1
; CHECK-NEXT:    and a2, a3, a2
; CHECK-NEXT:    vsetvli zero, a2, e8, m8, ta, ma
; CHECK-NEXT:    vadd.vi v16, v16, -1
; CHECK-NEXT:    bltu a0, a1, .LBB51_2
; CHECK-NEXT:  # %bb.1:
; CHECK-NEXT:    mv a0, a1
; CHECK-NEXT:  .LBB51_2:
; CHECK-NEXT:    vsetvli zero, a0, e8, m8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 128 x i8> poison, i8 -1, i32 0
  %vb = shufflevector <vscale x 128 x i8> %elt.head, <vscale x 128 x i8> poison, <vscale x 128 x i32> zeroinitializer
  %head = insertelement <vscale x 128 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 128 x i1> %head, <vscale x 128 x i1> poison, <vscale x 128 x i32> zeroinitializer
  %v = call <vscale x 128 x i8> @llvm.vp.add.nxv128i8(<vscale x 128 x i8> %va, <vscale x 128 x i8> %vb, <vscale x 128 x i1> %m, i32 %evl)
  ret <vscale x 128 x i8> %v
}

declare <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16>, <vscale x 1 x i16>, <vscale x 1 x i1>, i32)

define <vscale x 1 x i16> @vadd_vv_nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %b, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv1i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %b, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i16> %v
}

define <vscale x 1 x i16> @vadd_vv_nxv1i16_unmasked(<vscale x 1 x i16> %va, <vscale x 1 x i16> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv1i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %b, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i16> %v
}

define <vscale x 1 x i16> @vadd_vx_nxv1i16(<vscale x 1 x i16> %va, i16 %b, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv1i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, mf4, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 1 x i16> %elt.head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i16> %v
}

define <vscale x 1 x i16> @vadd_vx_nxv1i16_unmasked(<vscale x 1 x i16> %va, i16 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv1i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, mf4, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 1 x i16> %elt.head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i16> %v
}

define <vscale x 1 x i16> @vadd_vi_nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv1i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 1 x i16> %elt.head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i16> %v
}

define <vscale x 1 x i16> @vadd_vi_nxv1i16_unmasked(<vscale x 1 x i16> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv1i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 1 x i16> %elt.head, <vscale x 1 x i16> poison, <vscale x 1 x i32> zeroinitializer
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i16> @llvm.vp.add.nxv1i16(<vscale x 1 x i16> %va, <vscale x 1 x i16> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i16> %v
}

declare <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16>, <vscale x 2 x i16>, <vscale x 2 x i1>, i32)

define <vscale x 2 x i16> @vadd_vv_nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %b, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv2i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %b, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i16> %v
}

define <vscale x 2 x i16> @vadd_vv_nxv2i16_unmasked(<vscale x 2 x i16> %va, <vscale x 2 x i16> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv2i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %b, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i16> %v
}

define <vscale x 2 x i16> @vadd_vx_nxv2i16(<vscale x 2 x i16> %va, i16 %b, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv2i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, mf2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 2 x i16> %elt.head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i16> %v
}

define <vscale x 2 x i16> @vadd_vx_nxv2i16_unmasked(<vscale x 2 x i16> %va, i16 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv2i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, mf2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 2 x i16> %elt.head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i16> %v
}

define <vscale x 2 x i16> @vadd_vi_nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv2i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 2 x i16> %elt.head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i16> %v
}

define <vscale x 2 x i16> @vadd_vi_nxv2i16_unmasked(<vscale x 2 x i16> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv2i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, mf2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 2 x i16> %elt.head, <vscale x 2 x i16> poison, <vscale x 2 x i32> zeroinitializer
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i16> @llvm.vp.add.nxv2i16(<vscale x 2 x i16> %va, <vscale x 2 x i16> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i16> %v
}

declare <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16>, <vscale x 4 x i16>, <vscale x 4 x i1>, i32)

define <vscale x 4 x i16> @vadd_vv_nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %b, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv4i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m1, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %b, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i16> %v
}

define <vscale x 4 x i16> @vadd_vv_nxv4i16_unmasked(<vscale x 4 x i16> %va, <vscale x 4 x i16> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv4i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m1, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %b, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i16> %v
}

define <vscale x 4 x i16> @vadd_vx_nxv4i16(<vscale x 4 x i16> %va, i16 %b, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv4i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, m1, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 4 x i16> %elt.head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i16> %v
}

define <vscale x 4 x i16> @vadd_vx_nxv4i16_unmasked(<vscale x 4 x i16> %va, i16 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv4i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, m1, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 4 x i16> %elt.head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i16> %v
}

define <vscale x 4 x i16> @vadd_vi_nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv4i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m1, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 4 x i16> %elt.head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i16> %v
}

define <vscale x 4 x i16> @vadd_vi_nxv4i16_unmasked(<vscale x 4 x i16> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv4i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m1, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 4 x i16> %elt.head, <vscale x 4 x i16> poison, <vscale x 4 x i32> zeroinitializer
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i16> @llvm.vp.add.nxv4i16(<vscale x 4 x i16> %va, <vscale x 4 x i16> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i16> %v
}

declare <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16>, <vscale x 8 x i16>, <vscale x 8 x i1>, i32)

define <vscale x 8 x i16> @vadd_vv_nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %b, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv8i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v10, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %b, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i16> %v
}

define <vscale x 8 x i16> @vadd_vv_nxv8i16_unmasked(<vscale x 8 x i16> %va, <vscale x 8 x i16> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv8i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %b, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i16> %v
}

define <vscale x 8 x i16> @vadd_vx_nxv8i16(<vscale x 8 x i16> %va, i16 %b, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv8i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, m2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 8 x i16> %elt.head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i16> %v
}

define <vscale x 8 x i16> @vadd_vx_nxv8i16_unmasked(<vscale x 8 x i16> %va, i16 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv8i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, m2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 8 x i16> %elt.head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i16> %v
}

define <vscale x 8 x i16> @vadd_vi_nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv8i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 8 x i16> %elt.head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i16> %v
}

define <vscale x 8 x i16> @vadd_vi_nxv8i16_unmasked(<vscale x 8 x i16> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv8i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 8 x i16> %elt.head, <vscale x 8 x i16> poison, <vscale x 8 x i32> zeroinitializer
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i16> @llvm.vp.add.nxv8i16(<vscale x 8 x i16> %va, <vscale x 8 x i16> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i16> %v
}

declare <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16>, <vscale x 16 x i16>, <vscale x 16 x i1>, i32)

define <vscale x 16 x i16> @vadd_vv_nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %b, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv16i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v12, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %b, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i16> %v
}

define <vscale x 16 x i16> @vadd_vv_nxv16i16_unmasked(<vscale x 16 x i16> %va, <vscale x 16 x i16> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv16i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v12
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %b, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i16> %v
}

define <vscale x 16 x i16> @vadd_vx_nxv16i16(<vscale x 16 x i16> %va, i16 %b, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv16i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, m4, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 16 x i16> %elt.head, <vscale x 16 x i16> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i16> %v
}

define <vscale x 16 x i16> @vadd_vx_nxv16i16_unmasked(<vscale x 16 x i16> %va, i16 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv16i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, m4, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 16 x i16> %elt.head, <vscale x 16 x i16> poison, <vscale x 16 x i32> zeroinitializer
  %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i16> %v
}

define <vscale x 16 x i16> @vadd_vi_nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv16i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 16 x i16> %elt.head, <vscale x 16 x i16> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i16> %v
}

define <vscale x 16 x i16> @vadd_vi_nxv16i16_unmasked(<vscale x 16 x i16> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv16i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 16 x i16> %elt.head, <vscale x 16 x i16> poison, <vscale x 16 x i32> zeroinitializer
  %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i16> @llvm.vp.add.nxv16i16(<vscale x 16 x i16> %va, <vscale x 16 x i16> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i16> %v
}

declare <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16>, <vscale x 32 x i16>, <vscale x 32 x i1>, i32)

define <vscale x 32 x i16> @vadd_vv_nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %b, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv32i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m8, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v16, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %b, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i16> %v
}

define <vscale x 32 x i16> @vadd_vv_nxv32i16_unmasked(<vscale x 32 x i16> %va, <vscale x 32 x i16> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv32i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m8, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v16
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %b, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i16> %v
}

define <vscale x 32 x i16> @vadd_vx_nxv32i16(<vscale x 32 x i16> %va, i16 %b, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv32i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, m8, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 32 x i16> %elt.head, <vscale x 32 x i16> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %vb, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i16> %v
}

define <vscale x 32 x i16> @vadd_vx_nxv32i16_unmasked(<vscale x 32 x i16> %va, i16 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv32i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e16, m8, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i16> poison, i16 %b, i32 0
  %vb = shufflevector <vscale x 32 x i16> %elt.head, <vscale x 32 x i16> poison, <vscale x 32 x i32> zeroinitializer
  %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %vb, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i16> %v
}

define <vscale x 32 x i16> @vadd_vi_nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv32i16:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 32 x i16> %elt.head, <vscale x 32 x i16> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %vb, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i16> %v
}

define <vscale x 32 x i16> @vadd_vi_nxv32i16_unmasked(<vscale x 32 x i16> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv32i16_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e16, m8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i16> poison, i16 -1, i32 0
  %vb = shufflevector <vscale x 32 x i16> %elt.head, <vscale x 32 x i16> poison, <vscale x 32 x i32> zeroinitializer
  %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i16> @llvm.vp.add.nxv32i16(<vscale x 32 x i16> %va, <vscale x 32 x i16> %vb, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i16> %v
}

declare <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32>, <vscale x 1 x i32>, <vscale x 1 x i1>, i32)

define <vscale x 1 x i32> @vadd_vv_nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %b, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv1i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, mf2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %b, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i32> %v
}

define <vscale x 1 x i32> @vadd_vv_nxv1i32_unmasked(<vscale x 1 x i32> %va, <vscale x 1 x i32> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv1i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, mf2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %b, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i32> %v
}

define <vscale x 1 x i32> @vadd_vx_nxv1i32(<vscale x 1 x i32> %va, i32 %b, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv1i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e32, mf2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i32> poison, i32 %b, i32 0
  %vb = shufflevector <vscale x 1 x i32> %elt.head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i32> %v
}

define <vscale x 1 x i32> @vadd_vx_nxv1i32_unmasked(<vscale x 1 x i32> %va, i32 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv1i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e32, mf2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i32> poison, i32 %b, i32 0
  %vb = shufflevector <vscale x 1 x i32> %elt.head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i32> %v
}

define <vscale x 1 x i32> @vadd_vi_nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv1i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, mf2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 1 x i32> %elt.head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i32> %v
}

define <vscale x 1 x i32> @vadd_vi_nxv1i32_unmasked(<vscale x 1 x i32> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv1i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, mf2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 1 x i32> %elt.head, <vscale x 1 x i32> poison, <vscale x 1 x i32> zeroinitializer
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i32> @llvm.vp.add.nxv1i32(<vscale x 1 x i32> %va, <vscale x 1 x i32> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i32> %v
}

declare <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32>, <vscale x 2 x i32>, <vscale x 2 x i1>, i32)

define <vscale x 2 x i32> @vadd_vv_nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %b, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv2i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %b, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i32> %v
}

define <vscale x 2 x i32> @vadd_vv_nxv2i32_unmasked(<vscale x 2 x i32> %va, <vscale x 2 x i32> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv2i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %b, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i32> %v
}

define <vscale x 2 x i32> @vadd_vx_nxv2i32(<vscale x 2 x i32> %va, i32 %b, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv2i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i32> poison, i32 %b, i32 0
  %vb = shufflevector <vscale x 2 x i32> %elt.head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i32> %v
}

define <vscale x 2 x i32> @vadd_vx_nxv2i32_unmasked(<vscale x 2 x i32> %va, i32 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv2i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e32, m1, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i32> poison, i32 %b, i32 0
  %vb = shufflevector <vscale x 2 x i32> %elt.head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i32> %v
}

define <vscale x 2 x i32> @vadd_vi_nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv2i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 2 x i32> %elt.head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i32> %v
}

define <vscale x 2 x i32> @vadd_vi_nxv2i32_unmasked(<vscale x 2 x i32> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv2i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m1, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 2 x i32> %elt.head, <vscale x 2 x i32> poison, <vscale x 2 x i32> zeroinitializer
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i32> @llvm.vp.add.nxv2i32(<vscale x 2 x i32> %va, <vscale x 2 x i32> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i32> %v
}

declare <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32>, <vscale x 4 x i32>, <vscale x 4 x i1>, i32)

define <vscale x 4 x i32> @vadd_vv_nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %b, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv4i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v10, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %b, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i32> %v
}

define <vscale x 4 x i32> @vadd_vv_nxv4i32_unmasked(<vscale x 4 x i32> %va, <vscale x 4 x i32> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv4i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %b, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i32> %v
}

define <vscale x 4 x i32> @vadd_vx_nxv4i32(<vscale x 4 x i32> %va, i32 %b, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv4i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e32, m2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i32> poison, i32 %b, i32 0
  %vb = shufflevector <vscale x 4 x i32> %elt.head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i32> %v
}

define <vscale x 4 x i32> @vadd_vx_nxv4i32_unmasked(<vscale x 4 x i32> %va, i32 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv4i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e32, m2, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i32> poison, i32 %b, i32 0
  %vb = shufflevector <vscale x 4 x i32> %elt.head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i32> %v
}

define <vscale x 4 x i32> @vadd_vi_nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv4i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 4 x i32> %elt.head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i32> %v
}

define <vscale x 4 x i32> @vadd_vi_nxv4i32_unmasked(<vscale x 4 x i32> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv4i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 4 x i32> %elt.head, <vscale x 4 x i32> poison, <vscale x 4 x i32> zeroinitializer
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i32> @llvm.vp.add.nxv4i32(<vscale x 4 x i32> %va, <vscale x 4 x i32> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i32> %v
}

declare <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32>, <vscale x 8 x i32>, <vscale x 8 x i1>, i32)

define <vscale x 8 x i32> @vadd_vv_nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %b, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv8i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v12, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %b, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i32> %v
}

define <vscale x 8 x i32> @vadd_vv_nxv8i32_unmasked(<vscale x 8 x i32> %va, <vscale x 8 x i32> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv8i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v12
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %b, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i32> %v
}

define <vscale x 8 x i32> @vadd_vx_nxv8i32(<vscale x 8 x i32> %va, i32 %b, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv8i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e32, m4, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i32> poison, i32 %b, i32 0
  %vb = shufflevector <vscale x 8 x i32> %elt.head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i32> %v
}

define <vscale x 8 x i32> @vadd_vx_nxv8i32_unmasked(<vscale x 8 x i32> %va, i32 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv8i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e32, m4, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i32> poison, i32 %b, i32 0
  %vb = shufflevector <vscale x 8 x i32> %elt.head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i32> %v
}

define <vscale x 8 x i32> @vadd_vi_nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv8i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 8 x i32> %elt.head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i32> %v
}

define <vscale x 8 x i32> @vadd_vi_nxv8i32_unmasked(<vscale x 8 x i32> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv8i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 8 x i32> %elt.head, <vscale x 8 x i32> poison, <vscale x 8 x i32> zeroinitializer
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i32> @llvm.vp.add.nxv8i32(<vscale x 8 x i32> %va, <vscale x 8 x i32> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i32> %v
}

declare <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32>, <vscale x 16 x i32>, <vscale x 16 x i1>, i32)

define <vscale x 16 x i32> @vadd_vv_nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %b, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv16i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m8, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v16, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %b, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i32> %v
}

define <vscale x 16 x i32> @vadd_vv_nxv16i32_unmasked(<vscale x 16 x i32> %va, <vscale x 16 x i32> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv16i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m8, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v16
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %b, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i32> %v
}

define <vscale x 16 x i32> @vadd_vx_nxv16i32(<vscale x 16 x i32> %va, i32 %b, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv16i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e32, m8, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i32> poison, i32 %b, i32 0
  %vb = shufflevector <vscale x 16 x i32> %elt.head, <vscale x 16 x i32> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i32> %v
}

define <vscale x 16 x i32> @vadd_vx_nxv16i32_unmasked(<vscale x 16 x i32> %va, i32 %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vx_nxv16i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a1, e32, m8, ta, ma
; CHECK-NEXT:    vadd.vx v8, v8, a0
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i32> poison, i32 %b, i32 0
  %vb = shufflevector <vscale x 16 x i32> %elt.head, <vscale x 16 x i32> poison, <vscale x 16 x i32> zeroinitializer
  %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i32> %v
}

define <vscale x 16 x i32> @vadd_vi_nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv16i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 16 x i32> %elt.head, <vscale x 16 x i32> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i32> %v
}

define <vscale x 16 x i32> @vadd_vi_nxv16i32_unmasked(<vscale x 16 x i32> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv16i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e32, m8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 16 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 16 x i32> %elt.head, <vscale x 16 x i32> poison, <vscale x 16 x i32> zeroinitializer
  %head = insertelement <vscale x 16 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 16 x i1> %head, <vscale x 16 x i1> poison, <vscale x 16 x i32> zeroinitializer
  %v = call <vscale x 16 x i32> @llvm.vp.add.nxv16i32(<vscale x 16 x i32> %va, <vscale x 16 x i32> %vb, <vscale x 16 x i1> %m, i32 %evl)
  ret <vscale x 16 x i32> %v
}

; Test that split-legalization works then the mask needs manual splitting.

declare <vscale x 32 x i32> @llvm.vp.add.nxv32i32(<vscale x 32 x i32>, <vscale x 32 x i32>, <vscale x 32 x i1>, i32)

define <vscale x 32 x i32> @vadd_vi_nxv32i32(<vscale x 32 x i32> %va, <vscale x 32 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv32i32:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmv1r.v v24, v0
; CHECK-NEXT:    csrr a1, vlenb
; CHECK-NEXT:    srli a2, a1, 2
; CHECK-NEXT:    vsetvli a3, zero, e8, mf2, ta, ma
; CHECK-NEXT:    vslidedown.vx v0, v0, a2
; CHECK-NEXT:    slli a1, a1, 1
; CHECK-NEXT:    sub a2, a0, a1
; CHECK-NEXT:    sltu a3, a0, a2
; CHECK-NEXT:    addi a3, a3, -1
; CHECK-NEXT:    and a2, a3, a2
; CHECK-NEXT:    vsetvli zero, a2, e32, m8, ta, ma
; CHECK-NEXT:    vadd.vi v16, v16, -1, v0.t
; CHECK-NEXT:    bltu a0, a1, .LBB118_2
; CHECK-NEXT:  # %bb.1:
; CHECK-NEXT:    mv a0, a1
; CHECK-NEXT:  .LBB118_2:
; CHECK-NEXT:    vsetvli zero, a0, e32, m8, ta, ma
; CHECK-NEXT:    vmv1r.v v0, v24
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 32 x i32> %elt.head, <vscale x 32 x i32> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i32> @llvm.vp.add.nxv32i32(<vscale x 32 x i32> %va, <vscale x 32 x i32> %vb, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i32> %v
}

define <vscale x 32 x i32> @vadd_vi_nxv32i32_unmasked(<vscale x 32 x i32> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv32i32_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    csrr a1, vlenb
; CHECK-NEXT:    slli a1, a1, 1
; CHECK-NEXT:    sub a2, a0, a1
; CHECK-NEXT:    sltu a3, a0, a2
; CHECK-NEXT:    addi a3, a3, -1
; CHECK-NEXT:    and a2, a3, a2
; CHECK-NEXT:    vsetvli zero, a2, e32, m8, ta, ma
; CHECK-NEXT:    vadd.vi v16, v16, -1
; CHECK-NEXT:    bltu a0, a1, .LBB119_2
; CHECK-NEXT:  # %bb.1:
; CHECK-NEXT:    mv a0, a1
; CHECK-NEXT:  .LBB119_2:
; CHECK-NEXT:    vsetvli zero, a0, e32, m8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 32 x i32> %elt.head, <vscale x 32 x i32> poison, <vscale x 32 x i32> zeroinitializer
  %head = insertelement <vscale x 32 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 32 x i1> %head, <vscale x 32 x i1> poison, <vscale x 32 x i32> zeroinitializer
  %v = call <vscale x 32 x i32> @llvm.vp.add.nxv32i32(<vscale x 32 x i32> %va, <vscale x 32 x i32> %vb, <vscale x 32 x i1> %m, i32 %evl)
  ret <vscale x 32 x i32> %v
}

; Test splitting when the %evl is a constant (albeit an unknown one).

declare i32 @llvm.vscale.i32()

; FIXME: The upper half of the operation is doing nothing.
; FIXME: The branches comparing vscale vs. vscale should be constant-foldable.

define <vscale x 32 x i32> @vadd_vi_nxv32i32_evl_nx8(<vscale x 32 x i32> %va, <vscale x 32 x i1> %m) {
; CHECK-LABEL: vadd_vi_nxv32i32_evl_nx8:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vmv1r.v v24, v0
; CHECK-NEXT:    csrr a0, vlenb
; CHECK-NEXT:    srli a1, a0, 2
; CHECK-NEXT:    vsetvli a2, zero, e8, mf2, ta, ma
; CHECK-NEXT:    vslidedown.vx v0, v0, a1
; CHECK-NEXT:    slli a1, a0, 1
; CHECK-NEXT:    sub a2, a0, a1
; CHECK-NEXT:    sltu a3, a0, a2
; CHECK-NEXT:    addi a3, a3, -1
; CHECK-NEXT:    and a2, a3, a2
; CHECK-NEXT:    vsetvli zero, a2, e32, m8, ta, ma
; CHECK-NEXT:    vadd.vi v16, v16, -1, v0.t
; CHECK-NEXT:    bltu a0, a1, .LBB120_2
; CHECK-NEXT:  # %bb.1:
; CHECK-NEXT:    mv a0, a1
; CHECK-NEXT:  .LBB120_2:
; CHECK-NEXT:    vsetvli zero, a0, e32, m8, ta, ma
; CHECK-NEXT:    vmv1r.v v0, v24
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 32 x i32> %elt.head, <vscale x 32 x i32> poison, <vscale x 32 x i32> zeroinitializer
  %evl = call i32 @llvm.vscale.i32()
  %evl0 = mul i32 %evl, 8
  %v = call <vscale x 32 x i32> @llvm.vp.add.nxv32i32(<vscale x 32 x i32> %va, <vscale x 32 x i32> %vb, <vscale x 32 x i1> %m, i32 %evl0)
  ret <vscale x 32 x i32> %v
}

; FIXME: The first vadd.vi should be able to infer that its AVL is equivalent to VLMAX.
; FIXME: The upper half of the operation is doing nothing but we don't catch
; that on RV64; we issue a usubsat(and (vscale x 16), 0xffffffff, vscale x 16)
; (the "original" %evl is the "and", due to known-bits issues with legalizing
; the i32 %evl to i64) and this isn't detected as 0.
; This could be resolved in the future with more detailed KnownBits analysis
; for ISD::VSCALE.

define <vscale x 32 x i32> @vadd_vi_nxv32i32_evl_nx16(<vscale x 32 x i32> %va, <vscale x 32 x i1> %m) {
; RV32-LABEL: vadd_vi_nxv32i32_evl_nx16:
; RV32:       # %bb.0:
; RV32-NEXT:    csrr a0, vlenb
; RV32-NEXT:    slli a0, a0, 1
; RV32-NEXT:    vsetvli zero, a0, e32, m8, ta, ma
; RV32-NEXT:    vadd.vi v8, v8, -1, v0.t
; RV32-NEXT:    ret
;
; RV64-LABEL: vadd_vi_nxv32i32_evl_nx16:
; RV64:       # %bb.0:
; RV64-NEXT:    csrr a0, vlenb
; RV64-NEXT:    srli a1, a0, 2
; RV64-NEXT:    vsetvli a2, zero, e8, mf2, ta, ma
; RV64-NEXT:    vslidedown.vx v24, v0, a1
; RV64-NEXT:    slli a0, a0, 1
; RV64-NEXT:    vsetvli zero, a0, e32, m8, ta, ma
; RV64-NEXT:    vadd.vi v8, v8, -1, v0.t
; RV64-NEXT:    vsetivli zero, 0, e32, m8, ta, ma
; RV64-NEXT:    vmv1r.v v0, v24
; RV64-NEXT:    vadd.vi v16, v16, -1, v0.t
; RV64-NEXT:    ret
  %elt.head = insertelement <vscale x 32 x i32> poison, i32 -1, i32 0
  %vb = shufflevector <vscale x 32 x i32> %elt.head, <vscale x 32 x i32> poison, <vscale x 32 x i32> zeroinitializer
  %evl = call i32 @llvm.vscale.i32()
  %evl0 = mul i32 %evl, 16
  %v = call <vscale x 32 x i32> @llvm.vp.add.nxv32i32(<vscale x 32 x i32> %va, <vscale x 32 x i32> %vb, <vscale x 32 x i1> %m, i32 %evl0)
  ret <vscale x 32 x i32> %v
}

declare <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64>, <vscale x 1 x i64>, <vscale x 1 x i1>, i32)

define <vscale x 1 x i64> @vadd_vv_nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %b, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv1i64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m1, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %b, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i64> %v
}

define <vscale x 1 x i64> @vadd_vv_nxv1i64_unmasked(<vscale x 1 x i64> %va, <vscale x 1 x i64> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv1i64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m1, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v9
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %b, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i64> %v
}

define <vscale x 1 x i64> @vadd_vx_nxv1i64(<vscale x 1 x i64> %va, i64 %b, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; RV32-LABEL: vadd_vx_nxv1i64:
; RV32:       # %bb.0:
; RV32-NEXT:    addi sp, sp, -16
; RV32-NEXT:    .cfi_def_cfa_offset 16
; RV32-NEXT:    sw a1, 12(sp)
; RV32-NEXT:    sw a0, 8(sp)
; RV32-NEXT:    addi a0, sp, 8
; RV32-NEXT:    vsetvli a1, zero, e64, m1, ta, ma
; RV32-NEXT:    vlse64.v v9, (a0), zero
; RV32-NEXT:    vsetvli zero, a2, e64, m1, ta, ma
; RV32-NEXT:    vadd.vv v8, v8, v9, v0.t
; RV32-NEXT:    addi sp, sp, 16
; RV32-NEXT:    ret
;
; RV64-LABEL: vadd_vx_nxv1i64:
; RV64:       # %bb.0:
; RV64-NEXT:    vsetvli zero, a1, e64, m1, ta, ma
; RV64-NEXT:    vadd.vx v8, v8, a0, v0.t
; RV64-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i64> poison, i64 %b, i32 0
  %vb = shufflevector <vscale x 1 x i64> %elt.head, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i64> %v
}

define <vscale x 1 x i64> @vadd_vx_nxv1i64_unmasked(<vscale x 1 x i64> %va, i64 %b, i32 zeroext %evl) {
; RV32-LABEL: vadd_vx_nxv1i64_unmasked:
; RV32:       # %bb.0:
; RV32-NEXT:    addi sp, sp, -16
; RV32-NEXT:    .cfi_def_cfa_offset 16
; RV32-NEXT:    sw a1, 12(sp)
; RV32-NEXT:    sw a0, 8(sp)
; RV32-NEXT:    addi a0, sp, 8
; RV32-NEXT:    vsetvli a1, zero, e64, m1, ta, ma
; RV32-NEXT:    vlse64.v v9, (a0), zero
; RV32-NEXT:    vsetvli zero, a2, e64, m1, ta, ma
; RV32-NEXT:    vadd.vv v8, v8, v9
; RV32-NEXT:    addi sp, sp, 16
; RV32-NEXT:    ret
;
; RV64-LABEL: vadd_vx_nxv1i64_unmasked:
; RV64:       # %bb.0:
; RV64-NEXT:    vsetvli zero, a1, e64, m1, ta, ma
; RV64-NEXT:    vadd.vx v8, v8, a0
; RV64-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i64> poison, i64 %b, i32 0
  %vb = shufflevector <vscale x 1 x i64> %elt.head, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i64> %v
}

define <vscale x 1 x i64> @vadd_vi_nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv1i64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m1, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i64> poison, i64 -1, i32 0
  %vb = shufflevector <vscale x 1 x i64> %elt.head, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i64> %v
}

define <vscale x 1 x i64> @vadd_vi_nxv1i64_unmasked(<vscale x 1 x i64> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv1i64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m1, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 1 x i64> poison, i64 -1, i32 0
  %vb = shufflevector <vscale x 1 x i64> %elt.head, <vscale x 1 x i64> poison, <vscale x 1 x i32> zeroinitializer
  %head = insertelement <vscale x 1 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 1 x i1> %head, <vscale x 1 x i1> poison, <vscale x 1 x i32> zeroinitializer
  %v = call <vscale x 1 x i64> @llvm.vp.add.nxv1i64(<vscale x 1 x i64> %va, <vscale x 1 x i64> %vb, <vscale x 1 x i1> %m, i32 %evl)
  ret <vscale x 1 x i64> %v
}

declare <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64>, <vscale x 2 x i64>, <vscale x 2 x i1>, i32)

define <vscale x 2 x i64> @vadd_vv_nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %b, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv2i64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v10, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %b, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i64> %v
}

define <vscale x 2 x i64> @vadd_vv_nxv2i64_unmasked(<vscale x 2 x i64> %va, <vscale x 2 x i64> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv2i64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m2, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v10
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %b, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i64> %v
}

define <vscale x 2 x i64> @vadd_vx_nxv2i64(<vscale x 2 x i64> %va, i64 %b, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; RV32-LABEL: vadd_vx_nxv2i64:
; RV32:       # %bb.0:
; RV32-NEXT:    addi sp, sp, -16
; RV32-NEXT:    .cfi_def_cfa_offset 16
; RV32-NEXT:    sw a1, 12(sp)
; RV32-NEXT:    sw a0, 8(sp)
; RV32-NEXT:    addi a0, sp, 8
; RV32-NEXT:    vsetvli a1, zero, e64, m2, ta, ma
; RV32-NEXT:    vlse64.v v10, (a0), zero
; RV32-NEXT:    vsetvli zero, a2, e64, m2, ta, ma
; RV32-NEXT:    vadd.vv v8, v8, v10, v0.t
; RV32-NEXT:    addi sp, sp, 16
; RV32-NEXT:    ret
;
; RV64-LABEL: vadd_vx_nxv2i64:
; RV64:       # %bb.0:
; RV64-NEXT:    vsetvli zero, a1, e64, m2, ta, ma
; RV64-NEXT:    vadd.vx v8, v8, a0, v0.t
; RV64-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i64> poison, i64 %b, i32 0
  %vb = shufflevector <vscale x 2 x i64> %elt.head, <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i64> %v
}

define <vscale x 2 x i64> @vadd_vx_nxv2i64_unmasked(<vscale x 2 x i64> %va, i64 %b, i32 zeroext %evl) {
; RV32-LABEL: vadd_vx_nxv2i64_unmasked:
; RV32:       # %bb.0:
; RV32-NEXT:    addi sp, sp, -16
; RV32-NEXT:    .cfi_def_cfa_offset 16
; RV32-NEXT:    sw a1, 12(sp)
; RV32-NEXT:    sw a0, 8(sp)
; RV32-NEXT:    addi a0, sp, 8
; RV32-NEXT:    vsetvli a1, zero, e64, m2, ta, ma
; RV32-NEXT:    vlse64.v v10, (a0), zero
; RV32-NEXT:    vsetvli zero, a2, e64, m2, ta, ma
; RV32-NEXT:    vadd.vv v8, v8, v10
; RV32-NEXT:    addi sp, sp, 16
; RV32-NEXT:    ret
;
; RV64-LABEL: vadd_vx_nxv2i64_unmasked:
; RV64:       # %bb.0:
; RV64-NEXT:    vsetvli zero, a1, e64, m2, ta, ma
; RV64-NEXT:    vadd.vx v8, v8, a0
; RV64-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i64> poison, i64 %b, i32 0
  %vb = shufflevector <vscale x 2 x i64> %elt.head, <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i64> %v
}

define <vscale x 2 x i64> @vadd_vi_nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv2i64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i64> poison, i64 -1, i32 0
  %vb = shufflevector <vscale x 2 x i64> %elt.head, <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i64> %v
}

define <vscale x 2 x i64> @vadd_vi_nxv2i64_unmasked(<vscale x 2 x i64> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv2i64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m2, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 2 x i64> poison, i64 -1, i32 0
  %vb = shufflevector <vscale x 2 x i64> %elt.head, <vscale x 2 x i64> poison, <vscale x 2 x i32> zeroinitializer
  %head = insertelement <vscale x 2 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 2 x i1> %head, <vscale x 2 x i1> poison, <vscale x 2 x i32> zeroinitializer
  %v = call <vscale x 2 x i64> @llvm.vp.add.nxv2i64(<vscale x 2 x i64> %va, <vscale x 2 x i64> %vb, <vscale x 2 x i1> %m, i32 %evl)
  ret <vscale x 2 x i64> %v
}

declare <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64>, <vscale x 4 x i64>, <vscale x 4 x i1>, i32)

define <vscale x 4 x i64> @vadd_vv_nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %b, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv4i64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v12, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %b, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i64> %v
}

define <vscale x 4 x i64> @vadd_vv_nxv4i64_unmasked(<vscale x 4 x i64> %va, <vscale x 4 x i64> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv4i64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m4, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v12
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %b, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i64> %v
}

define <vscale x 4 x i64> @vadd_vx_nxv4i64(<vscale x 4 x i64> %va, i64 %b, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; RV32-LABEL: vadd_vx_nxv4i64:
; RV32:       # %bb.0:
; RV32-NEXT:    addi sp, sp, -16
; RV32-NEXT:    .cfi_def_cfa_offset 16
; RV32-NEXT:    sw a1, 12(sp)
; RV32-NEXT:    sw a0, 8(sp)
; RV32-NEXT:    addi a0, sp, 8
; RV32-NEXT:    vsetvli a1, zero, e64, m4, ta, ma
; RV32-NEXT:    vlse64.v v12, (a0), zero
; RV32-NEXT:    vsetvli zero, a2, e64, m4, ta, ma
; RV32-NEXT:    vadd.vv v8, v8, v12, v0.t
; RV32-NEXT:    addi sp, sp, 16
; RV32-NEXT:    ret
;
; RV64-LABEL: vadd_vx_nxv4i64:
; RV64:       # %bb.0:
; RV64-NEXT:    vsetvli zero, a1, e64, m4, ta, ma
; RV64-NEXT:    vadd.vx v8, v8, a0, v0.t
; RV64-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i64> poison, i64 %b, i32 0
  %vb = shufflevector <vscale x 4 x i64> %elt.head, <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i64> %v
}

define <vscale x 4 x i64> @vadd_vx_nxv4i64_unmasked(<vscale x 4 x i64> %va, i64 %b, i32 zeroext %evl) {
; RV32-LABEL: vadd_vx_nxv4i64_unmasked:
; RV32:       # %bb.0:
; RV32-NEXT:    addi sp, sp, -16
; RV32-NEXT:    .cfi_def_cfa_offset 16
; RV32-NEXT:    sw a1, 12(sp)
; RV32-NEXT:    sw a0, 8(sp)
; RV32-NEXT:    addi a0, sp, 8
; RV32-NEXT:    vsetvli a1, zero, e64, m4, ta, ma
; RV32-NEXT:    vlse64.v v12, (a0), zero
; RV32-NEXT:    vsetvli zero, a2, e64, m4, ta, ma
; RV32-NEXT:    vadd.vv v8, v8, v12
; RV32-NEXT:    addi sp, sp, 16
; RV32-NEXT:    ret
;
; RV64-LABEL: vadd_vx_nxv4i64_unmasked:
; RV64:       # %bb.0:
; RV64-NEXT:    vsetvli zero, a1, e64, m4, ta, ma
; RV64-NEXT:    vadd.vx v8, v8, a0
; RV64-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i64> poison, i64 %b, i32 0
  %vb = shufflevector <vscale x 4 x i64> %elt.head, <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i64> %v
}

define <vscale x 4 x i64> @vadd_vi_nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv4i64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i64> poison, i64 -1, i32 0
  %vb = shufflevector <vscale x 4 x i64> %elt.head, <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i64> %v
}

define <vscale x 4 x i64> @vadd_vi_nxv4i64_unmasked(<vscale x 4 x i64> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv4i64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m4, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 4 x i64> poison, i64 -1, i32 0
  %vb = shufflevector <vscale x 4 x i64> %elt.head, <vscale x 4 x i64> poison, <vscale x 4 x i32> zeroinitializer
  %head = insertelement <vscale x 4 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 4 x i1> %head, <vscale x 4 x i1> poison, <vscale x 4 x i32> zeroinitializer
  %v = call <vscale x 4 x i64> @llvm.vp.add.nxv4i64(<vscale x 4 x i64> %va, <vscale x 4 x i64> %vb, <vscale x 4 x i1> %m, i32 %evl)
  ret <vscale x 4 x i64> %v
}

declare <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64>, <vscale x 8 x i64>, <vscale x 8 x i1>, i32)

define <vscale x 8 x i64> @vadd_vv_nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %b, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv8i64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m8, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v16, v0.t
; CHECK-NEXT:    ret
  %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %b, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i64> %v
}

define <vscale x 8 x i64> @vadd_vv_nxv8i64_unmasked(<vscale x 8 x i64> %va, <vscale x 8 x i64> %b, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vv_nxv8i64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m8, ta, ma
; CHECK-NEXT:    vadd.vv v8, v8, v16
; CHECK-NEXT:    ret
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %b, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i64> %v
}

define <vscale x 8 x i64> @vadd_vx_nxv8i64(<vscale x 8 x i64> %va, i64 %b, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; RV32-LABEL: vadd_vx_nxv8i64:
; RV32:       # %bb.0:
; RV32-NEXT:    addi sp, sp, -16
; RV32-NEXT:    .cfi_def_cfa_offset 16
; RV32-NEXT:    sw a1, 12(sp)
; RV32-NEXT:    sw a0, 8(sp)
; RV32-NEXT:    addi a0, sp, 8
; RV32-NEXT:    vsetvli a1, zero, e64, m8, ta, ma
; RV32-NEXT:    vlse64.v v16, (a0), zero
; RV32-NEXT:    vsetvli zero, a2, e64, m8, ta, ma
; RV32-NEXT:    vadd.vv v8, v8, v16, v0.t
; RV32-NEXT:    addi sp, sp, 16
; RV32-NEXT:    ret
;
; RV64-LABEL: vadd_vx_nxv8i64:
; RV64:       # %bb.0:
; RV64-NEXT:    vsetvli zero, a1, e64, m8, ta, ma
; RV64-NEXT:    vadd.vx v8, v8, a0, v0.t
; RV64-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i64> poison, i64 %b, i32 0
  %vb = shufflevector <vscale x 8 x i64> %elt.head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i64> %v
}

define <vscale x 8 x i64> @vadd_vx_nxv8i64_unmasked(<vscale x 8 x i64> %va, i64 %b, i32 zeroext %evl) {
; RV32-LABEL: vadd_vx_nxv8i64_unmasked:
; RV32:       # %bb.0:
; RV32-NEXT:    addi sp, sp, -16
; RV32-NEXT:    .cfi_def_cfa_offset 16
; RV32-NEXT:    sw a1, 12(sp)
; RV32-NEXT:    sw a0, 8(sp)
; RV32-NEXT:    addi a0, sp, 8
; RV32-NEXT:    vsetvli a1, zero, e64, m8, ta, ma
; RV32-NEXT:    vlse64.v v16, (a0), zero
; RV32-NEXT:    vsetvli zero, a2, e64, m8, ta, ma
; RV32-NEXT:    vadd.vv v8, v8, v16
; RV32-NEXT:    addi sp, sp, 16
; RV32-NEXT:    ret
;
; RV64-LABEL: vadd_vx_nxv8i64_unmasked:
; RV64:       # %bb.0:
; RV64-NEXT:    vsetvli zero, a1, e64, m8, ta, ma
; RV64-NEXT:    vadd.vx v8, v8, a0
; RV64-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i64> poison, i64 %b, i32 0
  %vb = shufflevector <vscale x 8 x i64> %elt.head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i64> %v
}

define <vscale x 8 x i64> @vadd_vi_nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i1> %m, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv8i64:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1, v0.t
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i64> poison, i64 -1, i32 0
  %vb = shufflevector <vscale x 8 x i64> %elt.head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i64> %v
}

define <vscale x 8 x i64> @vadd_vi_nxv8i64_unmasked(<vscale x 8 x i64> %va, i32 zeroext %evl) {
; CHECK-LABEL: vadd_vi_nxv8i64_unmasked:
; CHECK:       # %bb.0:
; CHECK-NEXT:    vsetvli zero, a0, e64, m8, ta, ma
; CHECK-NEXT:    vadd.vi v8, v8, -1
; CHECK-NEXT:    ret
  %elt.head = insertelement <vscale x 8 x i64> poison, i64 -1, i32 0
  %vb = shufflevector <vscale x 8 x i64> %elt.head, <vscale x 8 x i64> poison, <vscale x 8 x i32> zeroinitializer
  %head = insertelement <vscale x 8 x i1> poison, i1 true, i32 0
  %m = shufflevector <vscale x 8 x i1> %head, <vscale x 8 x i1> poison, <vscale x 8 x i32> zeroinitializer
  %v = call <vscale x 8 x i64> @llvm.vp.add.nxv8i64(<vscale x 8 x i64> %va, <vscale x 8 x i64> %vb, <vscale x 8 x i1> %m, i32 %evl)
  ret <vscale x 8 x i64> %v
}
